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GoldSrc Map Loader


Load GoldSrc maps at runtime. Automatically mounting WADs and other assets.

c#goldsrcunity
2 years ago

Why did I make this


I wanted to be able to develop levels within a different editor other then unity to speed up the level design process. But I realized that it was a silly idea after a couple years. Occlusion and a bunch of other things wouldn’t work making the performance of the level worse.

A better idea would of been to make a BSP editor importer. Nonetheless it was still pretty cool.

Interesting Technical Bits


  • The lightmaps in a .bsp are stored per-face. So because of this I pack them into atlases
  • Mounts WADs relative to the .bsp
  • Sets up correct entities based on their classname

Videos


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